Basic Concepts
Attackers & Defenders
For each battle there will be the attacker and the defender. Each side will have a different outcome regarding the battle result as follows:
Attackers:
Victory: Increase Rank Point and ASG.
Defeated: Decrease Rank Point.
Defenders:
Victory: Rank Point remains.
Defeated: Decrease Rank Point.
Arena Tickets
Players will receive a fixed number of 20 Arena Tickets daily, each can be used to Attack another player in the Arena.
Arena Tickets can not be purchased.
ELO calibrating matches
The first 20 matches of each Season will serve the ELO calibrating matches.
Calibrating matches will:
On Victory: Increase Rank Point.
On Defeat: Rank Point remains.
Refresh Opponents
Refreshing the opponents list in the Arena requires player to use a certain amount of ASG, based on their current Rank Tier.
Title | Rank | ASG per Refresh |
---|---|---|
Grandmaster | #1 | 12 ASG |
Challenger | #2 - #5 | 8 ASG |
Eternal | #6 - #20 | 6 ASG |
Master | #21 - #50 | 4 ASG |
Diamond | #51 - #100 | 4 ASG |
Platinum | #101 - #200 | 3 ASG |
Gold | #201 - #400 | 3 ASG |
Silver | #401 - #800 | 2 ASG |
Bronze | #801 and below | 1 ASG |
Levels
In the Arena, the Heroes' Level will be set to the highest available.
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